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This can get you started and achieve decent income with no industry. Class V just is a combination of quality factors while you may not need all of them.ġ planet with low hazard rating. Class goes to 5 buuut that doesnt mean class v planets are the best. The only cores you really need to save are alpha. Curious if goods sourced internally boost your bottom line by generating additional revenue for the internal producers rather than reducing the expenses of the internal consumers. Having read it, it's not clear if you even "pay" for the goods you import. So, from the sounds of it, if accessibility is a measure of your market access bandwidth, with a handicap on the multiplier for your internal market, then as long as your accessibility cap is less than your demand for a given product: it will be met and your less accessible colonies can still service each other when the general market can't. * Provided there is sufficient accessibility and that the cargo transport fleets are not interdicted by pirates or war. This means that a size 5 producer market can supply all of the size 5 and lower consumer markets.
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Producers can supply an unlimited amount of that commodity to any and all consumers that are of an equal or lower size. This is not how many of that commodity they produce in absolute numbers it is the size of that market as an abstraction of how they interact with consumer markets. Producers and consumers both have numerical levels, denoted by the number of icons for that commodity. Producers output Commodities and consumers take Commodities as inputs. The economy is divided into Producers and Consumers.
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I use Combat Chatter, Audio Plus and Lightshow.
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Utility Mods on the other hand really is personal preference. Plus more Factions is always fun! All the Faction Mods are compatible with Nexerelin's features. On the bright side grabbing all the available Faction Mods actually balances everything out. The modding community does try hard to make things balanced, but eh it isn't always perfect.
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A single Faction Mod on its own can sometime be a bit OP.
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May as well download them all if you plan to use mods.Īs for Faction Mods I recommend, all the ones in blue? Grab em. GraphicsLib, LazyLib, MagicLib- These are the three libraries that most all mods make use of.
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Highly recommend this mod, pretty much all other mods make themselves compatible with this mod and even the Devs will take features from it. Nexerelin- Factions will form alliances, there are diplomacy events that'll change everyone's relations to everyone, you can join a faction or start your own and you can start in a procedurally generated map. Anything with a Blue version number is good to go. Starsector Mods is your one stop shop for mods. Now let's all talk about this great little game that's gone dark to avoid interdiction pickets flown under the radar! I haven't gotten into modding at all yet so I can't give any recommendations but I'm sure someone here will be able to share some details. There are ships from tiny shuttles and fighter craft all the way up to massive capital ships and enormous battlestations guarding particularly important worlds.ĭid I mention the game has a huge array of mods that have made some pretty extensive changes to the game and are well supported by the dev team? They've even incorporated some of the more popular mods into the base game over the last few years. There is also a tactical layer where actual ship combat happens. This is the second layer where your fleet can jump out of a system from certain nexus points and burn antimatter fuel to travel through hyperspace to new star systems. Because space is very large and very empty, the way to travel between systems is using hyperspace. In addition, sound effects and music really set the stage for a memorable experience.Īxen mentioned that a good way to imagine it is "Mount and Blade: In Space" and I think that's a pretty apt description! There are two strategic layers: a star system level where you can fly around and visit planets and space stations. Of course, if you load up one of those games now you may be cringing at the graphics: that’s where our modern game engine and art department come in. As indie developers and old school gamers we are going back to the Golden Age of Gaming with our design choices and presentation. Let’s use a food analogy: Take a slice of Star Control, mix it with cubed Master of Orion 2, add in a dash of MechWarrior and stir it all up in our special development pot.
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